Introduce a setMute protocol action and an NAudio-backed AudioControlService so the Android client can toggle the Windows render endpoint mute state over WebSocket. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
70 lines
2.0 KiB
C#
70 lines
2.0 KiB
C#
using WirelessTextSyncer.Windows.Models;
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namespace WirelessTextSyncer.Windows.Services;
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public sealed class SyncMessageHandler
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{
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private readonly IKeyboardInjectionService keyboard;
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private readonly IAudioControlService audio;
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private string remoteText = string.Empty;
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public SyncMessageHandler(IKeyboardInjectionService keyboard, IAudioControlService audio)
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{
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this.keyboard = keyboard;
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this.audio = audio;
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}
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public void Handle(SyncMessage message)
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{
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switch (message.Action)
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{
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case SyncAction.InsertText:
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var insertedText = message.Text ?? string.Empty;
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keyboard.InsertText(insertedText);
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remoteText += insertedText;
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break;
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case SyncAction.ReplaceAll:
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AppendSubmittedText(message.Text ?? string.Empty);
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break;
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case SyncAction.Backspace:
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keyboard.Backspace();
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if (remoteText.Length > 0)
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{
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remoteText = remoteText[..^1];
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}
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break;
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case SyncAction.Enter:
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keyboard.Enter();
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remoteText += Environment.NewLine;
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break;
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case SyncAction.Ping:
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break;
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case SyncAction.SetMute:
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HandleSetMute(message);
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break;
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default:
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throw new InvalidOperationException($"Unsupported sync action: {message.Action}");
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}
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}
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private void HandleSetMute(SyncMessage message)
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{
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var muted = message.Muted ?? false;
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AppLogger.Info($"SetMute received muted={muted}.");
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audio.SetMute(muted);
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}
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private void AppendSubmittedText(string text)
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{
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if (string.IsNullOrEmpty(text))
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{
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return;
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}
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AppLogger.Info($"Appending submitted text length: {text.Length}");
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keyboard.InsertText(text);
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remoteText += text;
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}
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}
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