Introduce a setMute protocol action and an NAudio-backed AudioControlService so the Android client can toggle the Windows render endpoint mute state over WebSocket. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
53 lines
1.3 KiB
C#
53 lines
1.3 KiB
C#
using System.Runtime.InteropServices;
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using NAudio.CoreAudioApi;
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namespace WirelessTextSyncer.Windows.Services;
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public sealed class AudioControlService : IAudioControlService, IDisposable
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{
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private readonly MMDeviceEnumerator enumerator = new();
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private bool disposed;
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public bool IsMuted
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{
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get
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{
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try
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{
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using var device = enumerator.GetDefaultAudioEndpoint(DataFlow.Render, Role.Multimedia);
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return device.AudioEndpointVolume.Mute;
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}
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catch (COMException exception)
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{
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AppLogger.Error("Failed to read audio mute state.", exception);
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return false;
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}
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}
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}
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public void SetMute(bool muted)
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{
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try
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{
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using var device = enumerator.GetDefaultAudioEndpoint(DataFlow.Render, Role.Multimedia);
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device.AudioEndpointVolume.Mute = muted;
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AppLogger.Info($"Audio mute set to {muted}.");
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}
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catch (COMException exception)
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{
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AppLogger.Error($"Failed to set audio mute to {muted}.", exception);
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}
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}
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public void Dispose()
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{
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if (disposed)
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{
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return;
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}
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disposed = true;
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enumerator.Dispose();
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}
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}
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