Files
desktop/WirelessTextSyncer.Windows/Services/SyncMessageHandler.cs
Misaka 30da1680f2 Add system mute control via setMute action
Introduce a setMute protocol action and an NAudio-backed
AudioControlService so the Android client can toggle the Windows
render endpoint mute state over WebSocket.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-06-17 22:12:13 +08:00

70 lines
2.0 KiB
C#

using WirelessTextSyncer.Windows.Models;
namespace WirelessTextSyncer.Windows.Services;
public sealed class SyncMessageHandler
{
private readonly IKeyboardInjectionService keyboard;
private readonly IAudioControlService audio;
private string remoteText = string.Empty;
public SyncMessageHandler(IKeyboardInjectionService keyboard, IAudioControlService audio)
{
this.keyboard = keyboard;
this.audio = audio;
}
public void Handle(SyncMessage message)
{
switch (message.Action)
{
case SyncAction.InsertText:
var insertedText = message.Text ?? string.Empty;
keyboard.InsertText(insertedText);
remoteText += insertedText;
break;
case SyncAction.ReplaceAll:
AppendSubmittedText(message.Text ?? string.Empty);
break;
case SyncAction.Backspace:
keyboard.Backspace();
if (remoteText.Length > 0)
{
remoteText = remoteText[..^1];
}
break;
case SyncAction.Enter:
keyboard.Enter();
remoteText += Environment.NewLine;
break;
case SyncAction.Ping:
break;
case SyncAction.SetMute:
HandleSetMute(message);
break;
default:
throw new InvalidOperationException($"Unsupported sync action: {message.Action}");
}
}
private void HandleSetMute(SyncMessage message)
{
var muted = message.Muted ?? false;
AppLogger.Info($"SetMute received muted={muted}.");
audio.SetMute(muted);
}
private void AppendSubmittedText(string text)
{
if (string.IsNullOrEmpty(text))
{
return;
}
AppLogger.Info($"Appending submitted text length: {text.Length}");
keyboard.InsertText(text);
remoteText += text;
}
}