125 lines
3.1 KiB
C#
125 lines
3.1 KiB
C#
namespace WirelessTextSyncer.Windows.Services;
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using System.Runtime.InteropServices;
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public sealed class KeyboardInjectionService : IKeyboardInjectionService
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{
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private const uint InputKeyboard = 1;
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private const uint KeyEventFKeyUp = 0x0002;
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private const uint KeyEventFUnicode = 0x0004;
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private const ushort VirtualKeyBack = 0x08;
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private const ushort VirtualKeyReturn = 0x0D;
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public void InsertText(string text)
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{
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if (string.IsNullOrEmpty(text))
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{
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return;
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}
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AppLogger.Info($"Injecting text length: {text.Length}");
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foreach (var character in text)
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{
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SendUnicode(character);
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}
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}
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public void Backspace()
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{
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AppLogger.Info("Injecting backspace.");
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SendVirtualKey(VirtualKeyBack);
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}
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public void Enter()
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{
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AppLogger.Info("Injecting enter.");
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SendVirtualKey(VirtualKeyReturn);
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}
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private static void SendUnicode(char character)
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{
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Send([
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CreateUnicodeInput(character, 0),
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CreateUnicodeInput(character, KeyEventFKeyUp)
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]);
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}
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private static void SendVirtualKey(ushort virtualKey)
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{
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Send([
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CreateVirtualKeyInput(virtualKey, 0),
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CreateVirtualKeyInput(virtualKey, KeyEventFKeyUp)
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]);
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}
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private static void Send(INPUT[] inputs)
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{
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var sent = SendInput((uint)inputs.Length, inputs, Marshal.SizeOf<INPUT>());
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if (sent != inputs.Length)
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{
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var error = Marshal.GetLastWin32Error();
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AppLogger.Error(
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$"Windows accepted {sent}/{inputs.Length} keyboard input events. Win32 error: {error}");
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}
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}
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private static INPUT CreateUnicodeInput(char character, uint flags)
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{
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return new INPUT
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{
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type = InputKeyboard,
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U = new InputUnion
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{
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ki = new KEYBDINPUT
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{
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wScan = character,
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dwFlags = KeyEventFUnicode | flags
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}
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}
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};
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}
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private static INPUT CreateVirtualKeyInput(ushort virtualKey, uint flags)
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{
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return new INPUT
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{
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type = InputKeyboard,
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U = new InputUnion
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{
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ki = new KEYBDINPUT
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{
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wVk = virtualKey,
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dwFlags = flags
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}
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}
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};
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}
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[DllImport("user32.dll", SetLastError = true)]
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private static extern uint SendInput(uint numberOfInputs, INPUT[] inputs, int sizeOfInputStructure);
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[StructLayout(LayoutKind.Sequential)]
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private struct INPUT
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{
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public uint type;
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public InputUnion U;
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}
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[StructLayout(LayoutKind.Explicit)]
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private struct InputUnion
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{
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[FieldOffset(0)]
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public KEYBDINPUT ki;
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}
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[StructLayout(LayoutKind.Sequential)]
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private struct KEYBDINPUT
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{
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public ushort wVk;
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public ushort wScan;
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public uint dwFlags;
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public uint time;
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public UIntPtr dwExtraInfo;
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}
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}
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