Add WebSocket heartbeat, client cleanup, and connection toast notifications
- Add heartbeat ping every 5 seconds to detect stale connections - Replace clients when same IP reconnects instead of accumulating - Remove unavailable clients on connect and heartbeat probe - Marshal UI updates to UI thread via SynchronizationContext - Show balloon toast on device connect/disconnect - Add disposal safety check for UpdateTrayStatus Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -10,17 +10,21 @@ public sealed class TrayApplicationContext : ApplicationContext
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private readonly NotifyIcon notifyIcon;
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private readonly Icon connectedIcon;
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private readonly Icon waitIcon;
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private readonly SynchronizationContext uiContext;
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private ToolStripMenuItem? clipboardPasteMenuItem;
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private ToolStripMenuItem? sendInputTypingMenuItem;
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private bool? lastConnectionState;
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private bool disposed;
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public TrayApplicationContext()
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{
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AppLogger.Info("Tray application starting.");
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uiContext = SynchronizationContext.Current ?? new WindowsFormsSynchronizationContext();
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keyboard = new KeyboardInjectionService();
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var handler = new SyncMessageHandler(keyboard);
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server = new WebSocketServerService(handler);
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server.StatusChanged += (_, _) => UpdateTrayStatus();
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server.StatusChanged += (_, _) => uiContext.Post(_ => UpdateTrayStatus(), null);
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discovery = new DiscoveryResponderService(() => server.LocalIpAddress, () => server.Port);
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connectedIcon = TrayIconFactory.CreateConnectedIcon();
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waitIcon = TrayIconFactory.CreateWaitIcon();
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@@ -53,6 +57,7 @@ public sealed class TrayApplicationContext : ApplicationContext
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{
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if (disposing)
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{
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disposed = true;
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notifyIcon.Dispose();
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connectedIcon.Dispose();
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waitIcon.Dispose();
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@@ -139,10 +144,32 @@ public sealed class TrayApplicationContext : ApplicationContext
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private void UpdateTrayStatus()
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{
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if (disposed)
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{
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return;
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}
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var connected = server.HasClient;
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var status = connected ? "connected" : "waiting";
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var text = $"WirelessTextSyncer {server.LocalIpAddress}:{server.Port} ({status})";
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notifyIcon.Icon = connected ? connectedIcon : waitIcon;
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notifyIcon.Text = text.Length > 63 ? text[..63] : text;
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if (lastConnectionState is not null && lastConnectionState != connected)
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{
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ShowConnectionToast(connected);
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}
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lastConnectionState = connected;
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}
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private void ShowConnectionToast(bool connected)
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{
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notifyIcon.BalloonTipTitle = "WirelessTextSyncer";
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notifyIcon.BalloonTipText = connected
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? $"Device connected to {server.LocalIpAddress}:{server.Port}."
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: "Device disconnected. Waiting for connection.";
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notifyIcon.BalloonTipIcon = connected ? ToolTipIcon.Info : ToolTipIcon.Warning;
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notifyIcon.ShowBalloonTip(3000);
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}
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}
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