Implement desktop sync protocol handling
This commit is contained in:
@@ -1,7 +1,15 @@
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namespace WirelessTextSyncer.Windows.Services;
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using System.Runtime.InteropServices;
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public sealed class KeyboardInjectionService : IKeyboardInjectionService
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{
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private const uint InputKeyboard = 1;
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private const uint KeyEventFKeyUp = 0x0002;
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private const uint KeyEventFUnicode = 0x0004;
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private const ushort VirtualKeyBack = 0x08;
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private const ushort VirtualKeyReturn = 0x0D;
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public void InsertText(string text)
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{
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if (string.IsNullOrEmpty(text))
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@@ -9,16 +17,103 @@ public sealed class KeyboardInjectionService : IKeyboardInjectionService
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return;
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}
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SendKeys.SendWait(text);
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foreach (var character in text)
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{
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SendUnicode(character);
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}
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}
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public void Backspace()
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{
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SendKeys.SendWait("{BACKSPACE}");
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SendVirtualKey(VirtualKeyBack);
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}
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public void Enter()
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{
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SendKeys.SendWait("{ENTER}");
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SendVirtualKey(VirtualKeyReturn);
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}
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private static void SendUnicode(char character)
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{
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Send([
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CreateUnicodeInput(character, 0),
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CreateUnicodeInput(character, KeyEventFKeyUp)
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]);
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}
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private static void SendVirtualKey(ushort virtualKey)
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{
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Send([
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CreateVirtualKeyInput(virtualKey, 0),
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CreateVirtualKeyInput(virtualKey, KeyEventFKeyUp)
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]);
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}
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private static void Send(INPUT[] inputs)
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{
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var sent = SendInput((uint)inputs.Length, inputs, Marshal.SizeOf<INPUT>());
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if (sent != inputs.Length)
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{
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throw new InvalidOperationException("Windows did not accept all keyboard input events.");
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}
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}
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private static INPUT CreateUnicodeInput(char character, uint flags)
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{
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return new INPUT
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{
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type = InputKeyboard,
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U = new InputUnion
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{
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ki = new KEYBDINPUT
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{
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wScan = character,
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dwFlags = KeyEventFUnicode | flags
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}
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}
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};
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}
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private static INPUT CreateVirtualKeyInput(ushort virtualKey, uint flags)
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{
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return new INPUT
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{
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type = InputKeyboard,
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U = new InputUnion
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{
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ki = new KEYBDINPUT
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{
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wVk = virtualKey,
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dwFlags = flags
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}
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}
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};
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}
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[DllImport("user32.dll", SetLastError = true)]
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private static extern uint SendInput(uint numberOfInputs, INPUT[] inputs, int sizeOfInputStructure);
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[StructLayout(LayoutKind.Sequential)]
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private struct INPUT
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{
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public uint type;
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public InputUnion U;
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}
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[StructLayout(LayoutKind.Explicit)]
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private struct InputUnion
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{
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[FieldOffset(0)]
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public KEYBDINPUT ki;
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}
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[StructLayout(LayoutKind.Sequential)]
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private struct KEYBDINPUT
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{
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public ushort wVk;
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public ushort wScan;
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public uint dwFlags;
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public uint time;
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public UIntPtr dwExtraInfo;
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}
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}
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@@ -8,8 +8,14 @@ namespace WirelessTextSyncer.Windows.Services;
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public sealed class WebSocketServerService : IDisposable
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{
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private static readonly JsonSerializerOptions JsonOptions = new(JsonSerializerDefaults.Web)
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{
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PropertyNameCaseInsensitive = true
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};
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private readonly SyncMessageHandler messageHandler;
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private readonly List<IWebSocketConnection> clients = [];
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private readonly object clientsLock = new();
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private WebSocketServer? server;
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public WebSocketServerService(SyncMessageHandler messageHandler)
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@@ -21,7 +27,16 @@ public sealed class WebSocketServerService : IDisposable
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public string LocalIpAddress { get; private set; } = "127.0.0.1";
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public bool HasClient => clients.Count > 0;
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public bool HasClient
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{
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get
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{
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lock (clientsLock)
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{
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return clients.Count > 0;
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}
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}
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}
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public event EventHandler? StatusChanged;
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@@ -35,12 +50,20 @@ public sealed class WebSocketServerService : IDisposable
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{
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socket.OnOpen = () =>
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{
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clients.Add(socket);
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lock (clientsLock)
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{
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clients.Add(socket);
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}
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StatusChanged?.Invoke(this, EventArgs.Empty);
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};
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socket.OnClose = () =>
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{
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clients.Remove(socket);
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lock (clientsLock)
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{
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clients.Remove(socket);
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}
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StatusChanged?.Invoke(this, EventArgs.Empty);
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};
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socket.OnMessage = HandleRawMessage;
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@@ -49,24 +72,37 @@ public sealed class WebSocketServerService : IDisposable
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public void Dispose()
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{
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foreach (var client in clients.ToArray())
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IWebSocketConnection[] currentClients;
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lock (clientsLock)
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{
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currentClients = clients.ToArray();
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clients.Clear();
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}
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foreach (var client in currentClients)
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{
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client.Close();
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}
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clients.Clear();
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server?.Dispose();
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}
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private void HandleRawMessage(string rawMessage)
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{
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var message = JsonSerializer.Deserialize<SyncMessage>(rawMessage);
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if (message is null)
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try
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{
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var message = JsonSerializer.Deserialize<SyncMessage>(rawMessage, JsonOptions);
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if (message is null)
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{
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return;
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}
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messageHandler.Handle(message);
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}
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catch (JsonException)
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{
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return;
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}
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messageHandler.Handle(message);
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}
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private static string ResolveLocalIpAddress()
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