Add system mute control via setMute action
Introduce a setMute protocol action and an NAudio-backed AudioControlService so the Android client can toggle the Windows render endpoint mute state over WebSocket. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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52
WirelessTextSyncer.Windows/Services/AudioControlService.cs
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52
WirelessTextSyncer.Windows/Services/AudioControlService.cs
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@@ -0,0 +1,52 @@
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using System.Runtime.InteropServices;
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using NAudio.CoreAudioApi;
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namespace WirelessTextSyncer.Windows.Services;
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public sealed class AudioControlService : IAudioControlService, IDisposable
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{
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private readonly MMDeviceEnumerator enumerator = new();
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private bool disposed;
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public bool IsMuted
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{
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get
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{
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try
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{
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using var device = enumerator.GetDefaultAudioEndpoint(DataFlow.Render, Role.Multimedia);
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return device.AudioEndpointVolume.Mute;
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}
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catch (COMException exception)
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{
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AppLogger.Error("Failed to read audio mute state.", exception);
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return false;
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}
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}
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}
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public void SetMute(bool muted)
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{
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try
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{
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using var device = enumerator.GetDefaultAudioEndpoint(DataFlow.Render, Role.Multimedia);
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device.AudioEndpointVolume.Mute = muted;
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AppLogger.Info($"Audio mute set to {muted}.");
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}
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catch (COMException exception)
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{
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AppLogger.Error($"Failed to set audio mute to {muted}.", exception);
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}
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}
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public void Dispose()
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{
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if (disposed)
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{
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return;
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}
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disposed = true;
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enumerator.Dispose();
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}
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}
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@@ -0,0 +1,8 @@
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namespace WirelessTextSyncer.Windows.Services;
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public interface IAudioControlService
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{
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bool IsMuted { get; }
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void SetMute(bool muted);
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}
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@@ -5,11 +5,13 @@ namespace WirelessTextSyncer.Windows.Services;
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public sealed class SyncMessageHandler
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{
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private readonly IKeyboardInjectionService keyboard;
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private readonly IAudioControlService audio;
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private string remoteText = string.Empty;
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public SyncMessageHandler(IKeyboardInjectionService keyboard)
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public SyncMessageHandler(IKeyboardInjectionService keyboard, IAudioControlService audio)
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{
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this.keyboard = keyboard;
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this.audio = audio;
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}
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public void Handle(SyncMessage message)
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@@ -38,11 +40,21 @@ public sealed class SyncMessageHandler
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break;
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case SyncAction.Ping:
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break;
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case SyncAction.SetMute:
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HandleSetMute(message);
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break;
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default:
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throw new InvalidOperationException($"Unsupported sync action: {message.Action}");
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}
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}
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private void HandleSetMute(SyncMessage message)
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{
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var muted = message.Muted ?? false;
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AppLogger.Info($"SetMute received muted={muted}.");
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audio.SetMute(muted);
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}
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private void AppendSubmittedText(string text)
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{
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if (string.IsNullOrEmpty(text))
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