feat: add sound and vibration feedback for registration actions

Integrate audioplayers, vibration, and file_picker packages to provide
audio/haptic feedback on registration success/failure. Add sound
settings UI in SettingsPage for customizing notification sounds.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Misaka
2026-05-11 20:13:03 +08:00
parent 28006f19a5
commit 230e6ee07a
11 changed files with 596 additions and 7 deletions

View File

@@ -0,0 +1,59 @@
import 'package:audioplayers/audioplayers.dart';
import 'package:shared_preferences/shared_preferences.dart';
class SoundService {
static const _keySuccess = 'sound_success';
static const _keyFailure = 'sound_failure';
final _player = AudioPlayer();
Future<String?> getSuccessPath() async {
final prefs = await SharedPreferences.getInstance();
return prefs.getString(_keySuccess);
}
Future<String?> getFailurePath() async {
final prefs = await SharedPreferences.getInstance();
return prefs.getString(_keyFailure);
}
Future<void> setSuccessPath(String? path) async {
final prefs = await SharedPreferences.getInstance();
if (path != null) {
await prefs.setString(_keySuccess, path);
} else {
await prefs.remove(_keySuccess);
}
}
Future<void> setFailurePath(String? path) async {
final prefs = await SharedPreferences.getInstance();
if (path != null) {
await prefs.setString(_keyFailure, path);
} else {
await prefs.remove(_keyFailure);
}
}
Future<void> playSuccess() async {
final path = await getSuccessPath();
if (path != null) {
await _player.play(DeviceFileSource(path));
}
}
Future<void> playFailure() async {
final path = await getFailurePath();
if (path != null) {
await _player.play(DeviceFileSource(path));
}
}
Future<void> play(String path) async {
await _player.play(DeviceFileSource(path));
}
Future<void> dispose() async {
await _player.dispose();
}
}