Files
BIPMaterialManager/src/main/index.ts

152 lines
5.2 KiB
TypeScript

import { app, shell, BrowserWindow, ipcMain, dialog } from 'electron'
import { join } from 'path'
import { electronApp, optimizer, is } from '@electron-toolkit/utils'
import icon from '../../resources/icon.png?asset'
import { registerIpcHandlers } from './ipc'
import { ConfigManager } from './services/config/config-manager'
import { fileURLToPath } from 'url'
import { dirname } from 'path'
import fs from 'fs'
// Set Playwright browsers path BEFORE any playwright import
process.env.PLAYWRIGHT_BROWSERS_PATH = join(app.getPath('userData'), 'ms-playwright')
const __filename = fileURLToPath(import.meta.url)
const __dirname = dirname(__filename)
function createWindow(): void {
// Create the browser window.
const mainWindow = new BrowserWindow({
width: 1200,
height: 670,
show: false,
autoHideMenuBar: true,
...(process.platform === 'linux' ? { icon } : {}),
webPreferences: {
preload: join(__dirname, '../preload/index.js'),
sandbox: true
}
})
mainWindow.on('ready-to-show', () => {
mainWindow.show()
})
mainWindow.webContents.setWindowOpenHandler((details) => {
shell.openExternal(details.url)
return { action: 'deny' }
})
// HMR for renderer base on electron-vite cli.
// Load the remote URL for development or the local html file for production.
if (is.dev && process.env['ELECTRON_RENDERER_URL']) {
mainWindow.loadURL(process.env['ELECTRON_RENDERER_URL'])
} else {
mainWindow.loadFile(join(__dirname, '../renderer/index.html'))
}
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.whenReady().then(async () => {
// Validate Playwright browser path
const browsersPath = process.env.PLAYWRIGHT_BROWSERS_PATH!
// Create directory if it doesn't exist
try {
fs.mkdirSync(browsersPath, { recursive: true })
} catch (error) {
console.error('Failed to create browsers directory:', error)
}
// Check if chromium browser exists (supports both old and new Playwright directory structures)
// New format (v1.48+): chromium-1208/chrome-win64/chrome.exe
// Old format: chromium-win32/chrome.exe
const newChromiumPath = join(browsersPath, 'chromium-1208', 'chrome-win64', 'chrome.exe')
const oldChromiumPath = join(browsersPath, 'chromium-win32', 'chrome.exe')
const chromiumPath = fs.existsSync(newChromiumPath) ? newChromiumPath : oldChromiumPath
if (!fs.existsSync(chromiumPath)) {
// Try to find any chromium revision
let foundRevision = false
try {
const entries = fs.readdirSync(browsersPath)
for (const entry of entries) {
if (entry.startsWith('chromium-') && !entry.includes('headless')) {
const revisionPath = join(browsersPath, entry, 'chrome-win64', 'chrome.exe')
if (fs.existsSync(revisionPath)) {
console.log('Found Chromium revision:', entry)
foundRevision = true
break
}
}
}
} catch (e) {
// Ignore
}
if (!foundRevision) {
dialog.showErrorBox(
'浏览器文件未找到',
`Playwright 浏览器文件不存在。\n\n` +
`期望路径:${newChromiumPath}\n` +
`或:${oldChromiumPath}\n\n` +
`当前目录内容:${fs.existsSync(browsersPath) ? fs.readdirSync(browsersPath).join(', ') : '目录不存在'}\n\n` +
`请运行以下命令安装浏览器:\n` +
`npx playwright install chromium`
)
console.warn(
'Playwright browser not found. Available:',
fs.existsSync(browsersPath) ? fs.readdirSync(browsersPath) : 'none'
)
}
}
// Initialize ConfigManager BEFORE registering IPC handlers
// This ensures config is loaded before any service tries to use it
try {
const configManager = ConfigManager.getInstance()
await configManager.initialize()
} catch (error) {
console.error('Failed to initialize ConfigManager:', error)
// Continue anyway - default config will be created
}
// Set app user model id for windows
electronApp.setAppUserModelId('com.electron')
// Default open or close DevTools by F12 in development
// and ignore CommandOrControl + R in production.
// see https://github.com/alex8088/electron-toolkit/tree/master/packages/utils
app.on('browser-window-created', (_, window) => {
optimizer.watchWindowShortcuts(window)
})
// Register IPC handlers (after ConfigManager is initialized)
registerIpcHandlers()
// IPC test
ipcMain.on('ping', () => console.log('pong'))
createWindow()
app.on('activate', function () {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (BrowserWindow.getAllWindows().length === 0) createWindow()
})
})
// Quit when all windows are closed, except on macOS. There, it's common
// for applications and their menu bar to stay active until the user quits
// explicitly with Cmd + Q.
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') {
app.quit()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.